The FJ Holden was created in Maya with Substance textures. It was rebuilt from a game asset I had made in the past up to film standards. The foregrounds rocks were from Textures.com and procedurally placed by Houdini. The background is a Matte Painting I created from images from my Dad's holiday in the Flinders Randers in South Australia and all other elements were created and lit in Houdini with editing in Nuke.
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